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file whitelist ban on bridge servers

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file whitelist ban on bridge servers

Postby -{DG}-deadwood on June 12th, 2010, 3:24 pm

had some comp issues so i had to reinstall AA now i get a file whitelist ban on bridge servers. all other maps seem to be ok, how can i correct this?
Thanks guys,
Jay
-{DG}-deadwood
New member
New member
 
Posts: 18
Joined: December 25th, 2009, 7:49 pm

Re: file whitelist ban on bridge servers

Postby -{DG}-!nt3n$!v!ty on June 12th, 2010, 6:57 pm

take a look in the ArmyOps.txt file located in your AA system folder , there you should find some info about the kick. Just post it this stuff here and i can take a look ;)
-{DG}-!nt3n$!v!ty
Guardian of death
Guardian of death
 
Posts: 786
Joined: November 16th, 2008, 12:36 am
Location: Dresden,Germany

Re: file whitelist ban on bridge servers

Postby -{DG}-deadwood on June 14th, 2010, 8:27 pm

06/14/10 15:23:45 Log: Log file open, 06/14/10 15:23:45
06/14/10 15:23:45 Init: Name subsystem initialized
06/14/10 15:23:45 Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
06/14/10 15:23:45 Init: Unreal Version: 3339
06/14/10 15:23:45 Init: AGP Version: 3339.2.5.0
06/14/10 15:23:45 Init: Character set: Unicode
06/14/10 15:23:45 Init: Base directory: C:\Program Files\America's Army\System\
06/14/10 15:23:45 Init: Ini:ArmyOps.ini UserIni:User.ini
06/14/10 15:23:45 Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01]
06/14/10 15:23:45 Init: Object subsystem initialized
06/14/10 15:23:46 Localization: No localization: ArmyOps.General.Start (int)
06/14/10 15:23:47 Log: UnCamMgr::UClient::Init() - Contrast: 0.70, Brightness: 0.80, Gamma: 1.00
06/14/10 15:23:47 Log: UnCamMgr::UClient::Init() - CLAMPED Contrast: 0.70, Brightness: 0.80, Gamma: 1.00
06/14/10 15:23:48 Log: ialmrnt5.dll/Intel(R) 82945G Express Chipset Family
06/14/10 15:23:49 Log: Cheat protection disabled
06/14/10 15:23:49 Localization: No localization: Engine.Progress.LoadingMap (int)
06/14/10 15:23:57 Log: URL Option string:
06/14/10 15:23:57 Log: Still no game class, now trying ini:Engine.Engine.DefaultServerGame
06/14/10 15:23:57 Log: Game class is 'AGP_GameSinglePlayer'
06/14/10 15:23:57 Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 11.885000...
06/14/10 15:23:57 Log: (Karma): Autodetecting CPU for SSE
06/14/10 15:23:57 Log: (Karma): Using SSE Optimizations
06/14/10 15:23:57 ScriptLog: GameInfo::InitGame : bEnableStatLogging True
06/14/10 15:24:01 Log: Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
06/14/10 15:24:01 Log: URL Option string: ?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
06/14/10 15:24:01 Log: URL option: Name=Recruit
06/14/10 15:24:01 Log: URL option: Class=AGP_Characters.AGP_Character
06/14/10 15:24:01 Log: URL option: ;Character=Recruit
06/14/10 15:24:01 Log: URL option: team=255
06/14/10 15:24:05 ScriptLog: Initial Filter string: "(official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)"
06/14/10 15:24:05 IRC: 1 Servers 5 Channels
06/14/10 15:24:05 ScriptLog: A tab with the caption Missions already exists.
06/14/10 15:24:05 ScriptLog: A tab with the caption Internet already exists.
06/14/10 15:24:05 ScriptLog: A tab with the caption LAN already exists.
06/14/10 15:24:05 ScriptLog: A tab with the caption Chat already exists.
06/14/10 15:24:05 ScriptLog: A tab with the caption Services already exists.
06/14/10 15:24:06 Log: Engine.UnGame::Init Demo mode flag: 0
06/14/10 15:24:07 Log: ALAudio: Using DirectSound to record audio.
06/14/10 15:24:07 ScriptLog: Attempting to close a non-existing menu page
06/14/10 15:24:10 ScriptLog: -----------WARNING-----------
06/14/10 15:24:10 ScriptLog: Client Restart Failed.
06/14/10 15:24:10 ScriptLog: -----------WARNING-----------
06/14/10 15:24:10 ScriptLog: Attempting to close a non-existing menu page
06/14/10 15:24:10 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
06/14/10 15:24:11 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair
06/14/10 15:24:11 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay
06/14/10 15:24:11 ScriptLog: Failed loading C:\Program Files\America's Army\System\credits.ini
06/14/10 15:24:11 ScriptLog: Failed loading C:\Program Files\America's Army\System\creditsarmy.ini
06/14/10 15:24:11 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff
06/14/10 15:24:12 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery
06/14/10 15:24:12 ScriptLog: New Player id=22e43ba8cf596238f8f2726b4cbe5a4d
06/14/10 15:24:12 Log: Opened viewport
06/14/10 15:24:12 Log: Enter SetRes: 1024x768 Fullscreen 1
06/14/10 15:24:12 Log: Using back-buffer format 22(32-bit)
06/14/10 15:24:12 Log: Using depth-buffer format 75(32-bit)
06/14/10 15:24:12 Log: Creating device
06/14/10 15:24:12 Log: xD3DHelper::Init (QuadEmulation)
06/14/10 15:24:12 ScriptLog: Could not DLO menu 'AGP_Interface.AAServerLoading'
06/14/10 15:24:12 ScriptLog: Could not open menu AGP_Interface.AAServerLoading
06/14/10 15:24:12 Log: Startup time: 25.538000 seconds
06/14/10 15:24:12 Localization: No localization: ArmyOps.General.Run (int)
06/14/10 15:24:12 Log: Precaching: Entry.LevelInfo0
06/14/10 15:24:12 Log: Static mesh batches: 0 vertex bytes, 0 index bytes
06/14/10 15:24:12 Log: Allocating 16384 byte dynamic index buffer.
06/14/10 15:24:12 ScriptLog: MOTD1: Welcome to America's Army
06/14/10 15:24:12 ScriptLog: MOTD2:
06/14/10 15:24:12 ScriptLog: MOTD3:
06/14/10 15:24:12 ScriptLog: MOTD4:
06/14/10 15:24:12 ScriptLog: MOTD[0] is: Welcome to America's Army
06/14/10 15:24:12 ScriptLog: MOTD[1] is:
06/14/10 15:24:12 ScriptLog: MOTD[2] is:
06/14/10 15:24:12 ScriptLog: MOTD[3] is:
06/14/10 15:24:12 Log: Finished precaching geometry in 0.025 seconds
06/14/10 15:24:12 Log: Finished precaching textures in 0.077 seconds
06/14/10 15:24:12 Debug: AAEntryPage.Opened() Sender:Package.AAEntryPage
06/14/10 15:24:13 ScriptLog: Console Message: PunkBuster Client: Attempting to resolve master6.evenbalance.com
06/14/10 15:24:13 Log: PunkBuster Client: Attempting to resolve master6.evenbalance.com
06/14/10 15:24:13 ScriptLog: Console Message: PunkBuster Client: Resolved to [204.15.228.214] (14)
06/14/10 15:24:13 Log: PunkBuster Client: Resolved to [204.15.228.214] (14)
06/14/10 15:24:13 ScriptLog: Console Message: PunkBuster Client: PunkBuster Client (v2.182 | A0) Enabled
06/14/10 15:24:13 Log: PunkBuster Client: PunkBuster Client (v2.182 | A0) Enabled
06/14/10 15:24:13 ScriptLog: Console Message: PunkBuster Client: Game Version [2.5.0]
06/14/10 15:24:13 Log: PunkBuster Client: Game Version [2.5.0]
06/14/10 15:24:13 ScriptLog: Console Message: PunkBuster Client: Master Query Sent to (MASTER1.EVENBALANCE.COM) 66.36.231.175
06/14/10 15:24:13 Log: PunkBuster Client: Master Query Sent to (MASTER1.EVENBALANCE.COM) 66.36.231.175
06/14/10 15:24:13 ScriptLog: Console Message: PunkBuster Client: PB Services socket initialized
06/14/10 15:24:13 Log: PunkBuster Client: PB Services socket initialized
06/14/10 15:24:17 ScriptLog: Param1: DEPLOYMENT
06/14/10 15:24:18 ScriptLog: Console Message: PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
06/14/10 15:24:18 Log: PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
06/14/10 15:24:20 Log: Defaulting to false
06/14/10 15:24:20 GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.5.0') AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
06/14/10 15:24:20 GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.5.0') AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
06/14/10 15:24:21 ScriptLog: Initial Filter string: "(mapname = 'Bridge Crossing') AND (numplayers != maxplayers) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)"
06/14/10 15:24:21 GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.5.0') AND (mapname = 'Bridge Crossing') AND (numplayers != maxplayers) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
06/14/10 15:24:22 ScriptLog: Console Message: PunkBuster Client: PnkBstrB service installed and started successfully
06/14/10 15:24:22 Log: PunkBuster Client: PnkBstrB service installed and started successfully
06/14/10 15:24:24 ScriptLog: PreClientTravel
06/14/10 15:24:24 Log: URL: Adding default option Name=Recruit
06/14/10 15:24:24 Log: URL: Adding default option Class=AGP_Characters.AGP_Character
06/14/10 15:24:24 Log: URL: Adding default option team=255
06/14/10 15:24:24 Log: Browse: 89.202.196.155/Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
06/14/10 15:24:25 Localization: No localization: Engine.Progress.ConnectionSucceeded (int)
06/14/10 15:24:25 ScriptLog: Console Message: PunkBuster Client: Connected to Server 89.202.196.155:1716
06/14/10 15:24:25 Log: PunkBuster Client: Connected to Server 89.202.196.155:1716
06/14/10 15:24:26 ScriptLog: AAServerLoading - mat: T_UI2.Loading.hud_menu_splash
06/14/10 15:24:26 ScriptLog: Level in AAServerLoading is: Entry.LevelInfo0
06/14/10 15:24:26 ScriptLog: AGP_HUD::Destroyed() - called on Entry.AGP_HUD
06/14/10 15:24:31 Log: NetMode now NM_Client
06/14/10 15:24:31 Log: Collecting garbage
06/14/10 15:24:31 Log: Purging garbage
06/14/10 15:24:31 Log: Garbage: objects: 53901->52934; refs: 728994
06/14/10 15:24:31 Log: URL Option string: ?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255?GAME=AGP_Gameplay.AGP_GameTeamObjective
06/14/10 15:24:31 Log: URL option: Name=Recruit
06/14/10 15:24:31 Log: URL option: Class=AGP_Characters.AGP_Character
06/14/10 15:24:31 Log: URL option: team=255
06/14/10 15:24:31 Log: URL option: GAME=AGP_Gameplay.AGP_GameTeamObjective
06/14/10 15:24:31 Log: Bringing Level Bridge.myLevel up for play (90) appSeconds: 45.999000...
06/14/10 15:24:31 Log: (Karma): Autodetecting CPU for SSE
06/14/10 15:24:31 Log: (Karma): Using SSE Optimizations
06/14/10 15:24:32 Log: Spawning new actor for Viewport WindowsViewport
06/14/10 15:24:32 ScriptLog: -----------WARNING-----------
06/14/10 15:24:32 ScriptLog: AGP_Pawn::SetTeamClass() Got a null SoldierClass - defaulting to Recruit
06/14/10 15:24:32 ScriptLog: -----------WARNING-----------
06/14/10 15:24:32 ScriptLog: -----------WARNING-----------
06/14/10 15:24:32 ScriptLog: Client Restart Failed.
06/14/10 15:24:32 ScriptLog: -----------WARNING-----------
06/14/10 15:24:32 ScriptLog: Attempting to close a non-existing menu page
06/14/10 15:24:32 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay
06/14/10 15:24:33 ScriptLog: Failed loading C:\Program Files\America's Army\System\credits.ini
06/14/10 15:24:33 ScriptLog: Failed loading C:\Program Files\America's Army\System\creditsarmy.ini
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff
06/14/10 15:24:33 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery
06/14/10 15:24:33 ScriptLog: New Player id=22e43ba8cf596238f8f2726b4cbe5a4d
06/14/10 15:24:33 Log: Collecting garbage
06/14/10 15:24:33 Log: Purging garbage
06/14/10 15:24:33 Log: Garbage: objects: 55034->55032; refs: 747321
06/14/10 15:24:34 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
06/14/10 15:24:34 ScriptLog: Invalid values, cannot save Player Jacket
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay
06/14/10 15:24:34 ScriptLog: Failed loading C:\Program Files\America's Army\System\credits.ini
06/14/10 15:24:34 ScriptLog: Failed loading C:\Program Files\America's Army\System\creditsarmy.ini
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff
06/14/10 15:24:34 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery
06/14/10 15:24:34 Log: HumanController setplayer WindowsViewport
06/14/10 15:24:34 ScriptLog: -----------WARNING-----------
06/14/10 15:24:34 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character None
06/14/10 15:24:34 ScriptLog: -----------WARNING-----------
06/14/10 15:24:34 ScriptLog: -----------WARNING-----------
06/14/10 15:24:34 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
06/14/10 15:24:34 ScriptLog: -----------WARNING-----------
06/14/10 15:24:34 Log: Precaching: Bridge.LevelInfo0
06/14/10 15:24:34 Log: Static mesh batches: 15378840 vertex bytes, 1776396 index bytes
06/14/10 15:24:34 Log: Allocating 16384 byte dynamic index buffer.
06/14/10 15:24:34 ScriptLog: MOTD1: *****Welcome At SASF 2.5.0 FUN Server*****
06/14/10 15:24:34 ScriptLog: MOTD2: ****Enjoy Your Stay And Obey The Rules****
06/14/10 15:24:34 ScriptLog: MOTD3: ***SASF Is Now Recruiting Visit www.SASFCLAN.net for more info***
06/14/10 15:24:34 ScriptLog: MOTD4: **Also Visit our NEW 2.8.5 server**
06/14/10 15:24:34 ScriptLog: MOTD[0] is: *****Welcome At SASF 2.5.0 FUN Server*****
06/14/10 15:24:34 ScriptLog: MOTD[1] is: ****Enjoy Your Stay And Obey The Rules****
06/14/10 15:24:34 ScriptLog: MOTD[2] is: ***SASF Is Now Recruiting Visit www.SASFCLAN.net for more info***
06/14/10 15:24:34 ScriptLog: MOTD[3] is: **Also Visit our NEW 2.8.5 server**
06/14/10 15:24:34 Log: Finished precaching geometry in 0.274 seconds
06/14/10 15:24:35 Log: Finished precaching textures in 1.041 seconds
06/14/10 15:24:35 ScriptLog: Attempting to close a non-existing menu page
06/14/10 15:24:36 ScriptLog: Console Message: -{DG}-deadwood has entered the server and is waiting for PB authorization.
06/14/10 15:24:37 ScriptLog: Console Message: PunkBuster Client: WARNING: PB Kicks for Name Spamming and Name Stealing and Level 1 PB Restrictions on this Server
06/14/10 15:24:37 Log: PunkBuster Client: WARNING: PB Kicks for Name Spamming and Name Stealing and Level 1 PB Restrictions on this Server
06/14/10 15:24:37 ScriptLog: Console Message: PunkBuster Client: Receiving from PB Server (w v1.739 | A1371 C2.182)
06/14/10 15:24:37 Log: PunkBuster Client: Receiving from PB Server (w v1.739 | A1371 C2.182)
06/14/10 15:24:37 ScriptLog: Console Message: PunkBuster Client: Connected to Server 89.202.196.155:1716
06/14/10 15:24:37 Log: PunkBuster Client: Connected to Server 89.202.196.155:1716
06/14/10 15:24:38 ScriptLog: Console Message: KICK NOTIFICATION: -{DG}-deadwood has been kicked for an undefined reason: PUNKBUSTER KICKED PLAYER '-{DG}-DEADWOOD' (FOR 1 MINUTE) ... [FILE WHITELIST "ES2MCKENNA.AAO"]
06/14/10 15:24:38 ScriptLog: Attempting to close a non-existing menu page
06/14/10 15:24:38 ScriptLog: Console Message: PunkBuster Client: Removing "-{DG}-deadwood" ???? (1 minute) [File Whitelist "ES2McKenna.aao"]
06/14/10 15:24:38 Log: PunkBuster Client: Removing "-{DG}-deadwood" ???? (1 minute) [File Whitelist "ES2McKenna.aao"]
06/14/10 15:24:38 ScriptLog: Console Message: PB has authenticated and is up to date.
06/14/10 15:24:39 ScriptLog: Console Message: -{DG}-deadwood is awaiting account authorization to play.
06/14/10 15:24:39 ScriptLog: Console Message: -{DG}-deadwood has successfully joined the server.
06/14/10 15:24:39 ScriptLog: Console Message: Authorization complete
06/14/10 15:24:39 ScriptLog: WARNING **********************************
06/14/10 15:24:39 ScriptLog: Client State changed blocked on request to: GameEnded
06/14/10 15:24:39 ScriptLog: WARNING **********************************
06/14/10 15:24:39 ScriptLog: WARNING **********************************
06/14/10 15:24:39 ScriptLog: Client State changed blocked on request to: PlayerWaiting
06/14/10 15:24:39 ScriptLog: WARNING **********************************
06/14/10 15:24:40 ScriptLog: Could not open menu AGP_Interface.AAGameMenu
06/14/10 15:24:40 ScriptLog: Console Message: ÿ€Enjoy your stay -{DG}-deadwood
06/14/10 15:24:40 ScriptLog: Console Message: ÿ€Welcome to  ôThe Dollhouse Fun Server ÿÿ||SASF Team
06/14/10 15:24:43 Log: Browse: Entry.aao
06/14/10 15:24:43 ScriptLog: HumanController.ProgressCommand Cmd 'menu:AGP_Interface.AADisconnectOptionPage' Msg1 'Connection Lost' Msg2 ''
06/14/10 15:24:43 Log: URL: Adding default option Name=Recruit
06/14/10 15:24:43 Log: URL: Adding default option Class=AGP_Characters.AGP_Character
06/14/10 15:24:43 Log: URL: Adding default option team=255
06/14/10 15:24:43 Log: Browse: Entry.aao?closed?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
06/14/10 15:24:43 Log: Failed; returning to Entry
06/14/10 15:24:43 Log: GP=FALSE
06/14/10 15:24:43 Log: Spawning new actor for Viewport WindowsViewport
06/14/10 15:24:43 ScriptLog: -----------WARNING-----------
06/14/10 15:24:43 ScriptLog: AGP_Pawn::SetTeamClass() Got a null SoldierClass - defaulting to Recruit
06/14/10 15:24:43 ScriptLog: -----------WARNING-----------
06/14/10 15:24:43 ScriptLog: -----------WARNING-----------
06/14/10 15:24:43 ScriptLog: Client Restart Failed.
06/14/10 15:24:43 ScriptLog: -----------WARNING-----------
06/14/10 15:24:43 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay
06/14/10 15:24:43 ScriptLog: Failed loading C:\Program Files\America's Army\System\credits.ini
06/14/10 15:24:43 ScriptLog: Failed loading C:\Program Files\America's Army\System\creditsarmy.ini
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff
06/14/10 15:24:43 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery
06/14/10 15:24:43 ScriptLog: New Player id=22e43ba8cf596238f8f2726b4cbe5a4d
06/14/10 15:24:43 Log: MatchViewportsToActors: AGP_Interface.AAMainMenu
06/14/10 15:24:43 GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.5.0') AND (mapname = 'Bridge Crossing') AND (numplayers != maxplayers) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
06/14/10 15:24:43 GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.5.0') AND (mapname = 'Bridge Crossing') AND (numplayers != maxplayers) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
06/14/10 15:24:43 GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.5.0') AND (mapname = 'Bridge Crossing') AND (numplayers != maxplayers) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
06/14/10 15:24:44 GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.5.0') AND (mapname = 'Bridge Crossing') AND (numplayers != maxplayers) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
06/14/10 15:24:44 ScriptLog: Param1: ?closed?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
06/14/10 15:24:44 ScriptLog: MOTD1: Welcome to America's Army
06/14/10 15:24:44 ScriptLog: MOTD2:
06/14/10 15:24:44 ScriptLog: MOTD3:
06/14/10 15:24:44 ScriptLog: MOTD4:
06/14/10 15:24:44 ScriptLog: MOTD[0] is: Welcome to America's Army
06/14/10 15:24:44 ScriptLog: MOTD[1] is:
06/14/10 15:24:44 ScriptLog: MOTD[2] is:
06/14/10 15:24:44 ScriptLog: MOTD[3] is:
06/14/10 15:24:47 Log: appRequestExit(0)
06/14/10 15:24:47 Localization: No localization: ArmyOps.General.Exit (int)
06/14/10 15:24:47 Exit: Preparing to exit.
06/14/10 15:24:47 Log: Purging garbage
06/14/10 15:24:47 Log: Unbound to Window.dll
06/14/10 15:24:47 Log: Unbound to Core.dll
06/14/10 15:24:47 Log: Unbound to Engine.dll
06/14/10 15:24:47 Exit: Game engine shut down
06/14/10 15:24:47 Log: Unbound to WinDrv.dll
06/14/10 15:24:47 Log: UViewport::Destroy() - About to destroy Console
06/14/10 15:24:47 Log: UViewport::Destroy() - About to destroy Canvas
06/14/10 15:24:47 Log: UCanvas::Destroy entered
06/14/10 15:24:47 Exit: Windows client shut down
06/14/10 15:24:47 Log: Unbound to D3DDrv.dll
06/14/10 15:24:47 Log: Unbound to AGP.dll
06/14/10 15:24:47 Log: Unbound to IpDrv.dll
06/14/10 15:24:47 Log: Unbound to Andromeda.dll
06/14/10 15:24:47 Log: Unbound to XInterface.dll
06/14/10 15:24:47 Log: Unbound to Fire.dll
06/14/10 15:24:47 Log: Unbound to Editor.dll
06/14/10 15:24:47 Log: (Karma): Level Karma Terminated.
06/14/10 15:24:47 Log: Unbound to AGP_Interface.dll
06/14/10 15:24:47 Log: Unbound to ALAudio.dll
06/14/10 15:24:47 Log: Waiting for file streaming thread to finish...
06/14/10 15:24:47 Exit: OpenAL Audio subsystem shut down.
06/14/10 15:24:47 Log: (Karma): Level Karma Terminated.
06/14/10 15:24:47 NetComeGo: Close TcpipConnection 89.202.196.155:1716 06/14/10 15:24:47
06/14/10 15:24:47 Exit: Socket shut down
06/14/10 15:24:48 Log: Garbage: objects: 59507->0; refs: 747321
06/14/10 15:24:48 Exit: Object subsystem successfully closed.
06/14/10 15:24:48 Exit: Exiting.
06/14/10 15:24:48 Log: FileManager: Reading 0 GByte 194 MByte 883 KByte 126 Bytes from HD took 13.131961 seconds (12.944961 reading, 0.187000 seeking).
06/14/10 15:24:48 Log: FileManager: 12.165043 seconds spent with misc. duties
06/14/10 15:24:48 Uninitialized: Name subsystem shut down
06/14/10 15:24:48 Uninitialized: Memory Allocation Status
06/14/10 15:24:48 Uninitialized: Curr Memory 13.336M / 18.355M
06/14/10 15:24:48 Uninitialized: Peak Memory 215.853M / 218.125M
06/14/10 15:24:48 Uninitialized: Allocs 71408 Current / 1575938 Total
06/14/10 15:24:48 Uninitialized: Log file closed, 06/14/10 15:24:48
thats what i got
-{DG}-deadwood
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Re: file whitelist ban on bridge servers

Postby -{DG}-backpain4u on June 14th, 2010, 10:23 pm

Hacker!!!
:mrgreen:
Fighting on the internet is like running in the Special-Olympics... even if you win, you're STILL retarded!
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-{DG}-backpain4u
The Guardian Lord
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Posts: 367
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Re: file whitelist ban on bridge servers

Postby -{DG}-!nt3n$!v!ty on June 15th, 2010, 1:50 pm

just delete the file ES2MCKENNA.AAO located in AmericasArmy/Maps ;)
-{DG}-!nt3n$!v!ty
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